Bingo Lingo

Welcome to DAV Bingo!

This brief guide can help you become more familiar with bingo.

DAV BINGO PLAYS 75-ball bingo.

Bingo is a game of chance, where each player crosses off or “daubs,” their number cards until player(s) have achieved the declared pattern.

When you play bingo tonight, you will have the choice of playing on paper, playing electronically with a machine, or a combination of both.

In order to participate a player must purchase a Regular Packet Game, which usually has 6 cards per game. Each player-card consists of 24 unique numbers and a free space in the center of the 5×5 card.

The packet prices vary from $2 – $3 based on the payout amount.

We have a 2 packet minimum to play in hall.

Bingo Numbers & Columns

The Numbers in column;

B”  runs 1 – 15

I” runs 16 – 30

N” runs 31 – 45

G” runs 46 – 60

O” runs 61 – 75

How to play

  1. The caller pulls out one ball out of the blower at a time, calls it aloud.
  2. When the number matches a number on a player’s card, mark it off.
  3. The first player to mark off the designated pattern wins by, yelling BINGO!



  1. Wait until the Caller shouts out the number & it shows up on the Board.
  2. Act fast & call out “BINGO!” loud enough for the Caller to hear you & stop.
  3. Your Bingo must include the last number called.
  4. Collect your winnings or payout.
  5. If someone else called out a Bingo at the same time as you, you both split the payout.


The following is a brief explanation of common bingo terms.

BLACKOUTA game in which all the numbers on the card must have been called and marked in order to win the blackout. Blackouts usually pay a substantial amount more than a packet game.  These games are almost always played on throw-aways and usually have one or more work-ups.

BONANZA: Individual cards that are sealed and sold individually.  Bonanza games usually have a set number of balls pulled prior to the session.  Customers can mark off the pre-called numbers and then decide if they want to keep that card or trade for another sealed card for half the original price.

BONUS LINE (packet): The three numbers at the top of each Mark Packet.  If all three bonus line numbers are called, the customer with that packet wins.  The bonus line prize varies based on the number of balls called and is sometimes closed after 7 numbers.

BUY-IN: A term used for when you have purchased your packets/machine/tokens at the beginning.  Most regular bingo sessions have a minimum buy-in requirement.

CALLER’S SPECIAL: In T-Up, a pattern game played during the set, called at regular (fast) T-Up speed.  Caller’s specials always cost $0.50 each and are announced directly prior to the start of the special.

CASH-OUT: When a customer redeems their playing tokens for cash while playing T-Up.

DAUBER: A plastic bottle filled with ink used to mark off numbers called on the bingo packets.

DAV BALL: DAV’s free progressive pot game.

DINO BALL: OSRA’s free progressive pot game.  The Dino Ball is the second number out on Early Bird 3 and any single winner with a straight line bingo on the Dino number wins the Dino pot (up to $1,000).  The Dino Ball goes up $25 every session it isn’t won.

DOUBLE-UP: In T-Up, a 2 token ($1.00) a sheet blackout game.  Double-Ups are called at 3 seconds per number. Some double-ups have patterns on the way up to the full card blackout and some do not.  Callers announce the details directly prior to the game starting.

EARLY BIRDS: The games played after Warm-Ups and before the packet games begin.  Early Birds are sold individually as throw-aways and are almost always pattern games.

HANDLE: The amount of bingo sales for a particular game.  In T-Up, the payout for most games are set at 70% of the handle.

HARDWAY BINGO: A hardway bingo is a straight-line bingo without use of the free spot.

HOUSE RULES: A set of rules that vary from bingo hall to bingo hall. The house rules are posted on the wall and are included in new player packets.

LAST CALL: The customer’s last chance to buy throw-aways for an upcoming special game.  Last call is announced by the caller and workers will only go to customers with raised hands during last call.

LINKED GAME|PROGRESSIVE:  A jackpot that each sponsor pays into and grows after each session.  The current jackpot amount is posted in the hall and it can be purchased at buy-in for the chance to win the jackpot.  The current jackpot game at DAV maxes out at $2,500. Once the jackpot reaches its limit, a new jackpot is created and continues to grow until the someone wins.

MACHINES: Bingo playing computers that can be rented at the buy-in counter.  Customers can load up to 50 of each throw-away and 50 of each packet game into their computers.  Players punch in the bingo ball number as it is called and the computer automatically marks each card loaded in the machine.  Each session has a minimum amount of games that must be purchased in order to rent a machine. A detailed description of how to use the machines can be provided to any player.

MARK(packet): The top level packet.  They pay more than the regular packets and are purchased for more than a regular packet. Also called Bonus Packs, they feature larger, easier to read numbers and also have a bonus line on the top right of each game.

MONITOR: The tv that the bingo balls are shown in when they are pulled from the blower.  The number is always shown on the monitor before it is verbally announced.  A player does not have a bingo until the number is called out loud. There are a number of monitors throughout the bingo hall.

ON:  A common word used among players when they are one number away from winning

OREGON BLACKOUT: The Oregon blackout is an odd or even blackout. The first ball out determines whether you mark out all your odd or even numbers. Once all the players have been given a chance to mark all of the odd or even numbers the caller will start the game and only call out the numbers you did not mark. Example: If you marked all the odd numbers the caller will only call the even numbers, but show the odd ones briefly in the monitor.

PACKET: The combined set of papers you purchase when you buy-in.  Packets consist of 6 cards per sheet, with 15 sheets (one for each pattern game) per packet.  Additional cards (throw-aways) may be purchased from the floor prior to each game. All customers playing any given session must purchase two packets, either on paper or loaded in a machine, to be allowed to play the special games.

Each packet has 15 sheets (one for each game) in it and each sheet contains 6 bingo cards.  The packet games are played through out the session.

PATTERN GAME: A game that differs from one of the 7 ways to win (posted on the wall and in the new player packet). A pattern game can take the form of any shape that can be played using one of the squares on your papers. (i.e, a kite, spaceship, the number 7, the letter X , etc.)

PRE-SALE: A chance to buy all of the throw-aways before they are sold on the floor.  Pre-Sale starts at the same time buy-ins begin and ends during early bird games.

PROGRESSIVE:  A game where the jackpot grows each session that no one wins.  May also be a Linked Game, see above.

REGULAR (packet): Packets that pay the regular payout for the game won and purchased at a lower amount than a Mark packet.

REGULAR TABLE: In T-Up, the most commonly played games.  Winners will have one of the following patterns: 4 outside corners, any straight line, or a block of 4 anywhere on your card.

SIZZLE BALL: An extra ball in machine during the OASF’s T-Up sessions.  If you’re a single winner and get a hardway bingo on the number directly after the sizzle ball, you win the OASF’s progressive pot.

SPECIAL PAY (packet): The next level up from regular packets.  They generally cost more, but also pay more than regular packets.  Visually, they look almost exactly like regular packets.

SPEEDO: A paper-only game played in afternoon and evening sessions.  Speedo is a full-card blackout played on a single card throw-away and is called at 2 – 3 seconds per number.

SPONSOR: The non profit group that is running any given session. It varies from session to session.

T-UP: A faster version of bingo, also known as Speed Bingo or Daubers-Up Bingo.  Numbers are called approximately one per second and cards are bought at the beginning of every game versus buying a packet that has several sheets in it and is played for the whole session. Players buy tokens at the beginning of the night and use tokens to purchase playing papers prior to each game.  Additional tokens may be purchased or tokens redeemed for cash at any point of the session.  Payouts for T-Up games are not determined in advance of the game being played.  Most games are paid on a 70/30 split, with the winner(s) taking 70% of the tokens played, though some games have a set prize amount and others are winner-take-all.

THROW AWAY: A throw away is usually 1 sheet of paper and when the game is over you throw it away versus a packet game that you keep playing on until all the sheets are gone

TRIPLE-UP: In T-Up, a 3 token ($1.50) a sheet blackout game.  Triple-Up blackouts are usually played once or twice per night and because they cost more, they also pay more.  Triple-Ups are called at 4 seconds per number and usually have a work-up.

VERIFICATION: When the floor worker calls back the numbers to the caller from a winning paper and it is showed on the monitor to be a valid bingo.

WARM-UPS: The first 1 – 4 games of the evening.  Warm-up games are sold as 4-game mini packets or as an individual throw-away, depending on the session.  Warm up games are currently only played before evening session and pay between $50 and winner-take-all, again depending on the session.

WORK UP: A work up is the pattern game/games played on the same paper as your blackout prior to the actual blackout

1099: A tax form that is filled out by the customer when they win $1,200 or more

3 second game: In T-Up, these games cost $0.50 per sheet and are any of the 7 ways to win.  Callers announce the game and payout one game prior to the 3-second game starting.

Progressive Jackpots

DAV Bingo offers multiple Progressive Jackpots, test your luck!
Prizes can reach up to $2,500 per jackpot & the more progressives that remain unclaimed
the easier it becomes to win the earlier Jackpots.

How to enter

To enter for a chance to win, please let our bingo staff know that you'd like to enter during buy-ins.

How to Win

Each Jackpot will have a designated pattern or winning instruction, please make sure to confirm the pattern on our homepage or
speak to one of our bingo staff.

dav bingo House rules

  1. Be sure to yell “BINGO” loudly and make sure you have the caller’s attention.
    The caller must hear you to stop the game. It is not the responsibility of the floor worker to stop the game.
    Speedo game floor workers are not allowed to yell ”possible” to stop the game.
  2. Children age 12 and up must be accompanied by a parent or legal guardian to play on pre-approved kid friendly sessions.
  3. ID will be taken only from the person who has the bingo. If ID cannot be provided, the winner will have 30 days to pick up the prize. Prizes will only be available on that sponsor’s session.
  4. You must bingo on the last number called. Once the caller says any part of the next letter or number you will miss your bingo and will not be paid.
  5. In compliance with the ADA (Americans with Disabilities Act) a customer may assist a disabled person with their machine. There is no limit on how much assistance may be needed for the disabled person.
  6. A valid signed receipt is required for all games in order to redeem the prize payout.
  7. We reserve the right to change payouts at any given time (payouts are subject to change) It’s the customer’s responsibility to check their receipts at the time of buy-in and after up sales.
  8. Management on duty makes the final decision in any and all disputes.
  9. Machine malfunction voids all pays and plays.